https://www.ubisoft.com/en-US/studio/san-francisco.aspx

Ubisoft

About Ubisoft

Ubisoft is composed of over 20,000 talented people located in 55+ development studios and offices across the globe. With more than 80% of our teams dedicated to creation, Ubisoft is the biggest in-house creative force in the industry.

Home to the North American Ubisoft headquarters since 1996, Ubisoft San Francisco opened its development studio in 2009 and since developed Rocksmith® and Rocksmith 2014, to teach millions of people how to play guitar and bass. With a song library of over 1,500 songs and 9 years of support the Rocksmith franchise helped millions of players around the world on their musical journey. In 2017, the studio released the critically acclaimed South Park™: The Fractured But Whole™, in collaboration with Trey Parker, Matt Stone, and South Park Digital Studios. The studio is currently working on two unannounced projects.

Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on iconic brands including Assassin's Creed®, Tom Clancy's Rainbow Six Siege®, Tom Clancy's The Division®, For Honor®, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more. Ubisoft is a global leader in the video games and entertainment software industry.

Ubisoft is committed to enriching player’s lives with original and memorable gaming experiences. We create worlds where people can express themselves, explore and discover new possibilities.

Are you looking to work with enthusiastic experts who are tackling game-changing challenges in entertainment and beyond? At Ubisoft, we offer an open environment where bright ideas are given a chance to shine and everyone is eager to share knowledge.

Ubisoft is committed to creating an inclusive work environment that reflects the diversity of our player community. We are an equal opportunity employer. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, and age or disability status.

Take entertainment to the next level. Join us and create the unknown.

Reviews

Learning & Development Intern

February 2022 - May 2022 San Francisco, CA
“I am currently an MBA student at UC Berkeley Haas School of Business, and I have absolutely loved my time at Ubisoft as an intern. I have been given the flexibility and autonomy to drive an international initiative, and the work is always interesting and important! Even more critically, the team here at Ubisoft is one of a kind. Working within the San Francisco HR team, I have met the most fantastic people, all of whom are kind, caring, and invested in your personal growth & development. Team members are very collaborative and will go out of their way to help you, and everyone in the office is open to chats/getting to know you. It has also been an amazing opportunity to work internationally, and I have gotten the chance to meet many people at Ubisoft offices across the globe. The team is also innovative, iterative, and constantly challenging the status quo. I am very thankful for the strong internship program at Ubisoft, and happy to chat anytime about the wonderful HR folks, company culture, or other items of interest! ”

Global Brand Project Management Intern

May 2021 San Francisco, CA
“Ubisoft has one of the best company cultures that I have ever experienced. Colleagues and Supervisors are friendly and truly want to see you grow as a professional. I would say people at Ubisoft fit the Marvel and Disney fan base culture and can make anyone feel comfortable and included. When working I never felt intimated to ask questions and set up calls with my Supervisors to ask follow up questions or learn about operational practices. As I grew in my internship so did my responsibilities. I always felt like I was challenged but never confused.”
See All