What I liked
I was immediately welcomed into the team as an equal and was given plenty of opportunities to enjoy what I was doing. I got to witness a lot of professional game design, primarily post-production efforts like play-testing. As Simutronics is an older indie company, I was able to network with several highly-experienced game designers. I also received feedback and assistance with my own game design projects and greatly valued what I learned regarding technical details and more principle ideas in game design.