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(#7806599002) 2025 Summer Intern, XR UX Designer

Lab Summary: 

At the XR UX Lab, we are envisioning the future of AR/VR experiences in the context of immersive and intelligent environments. We are a mix of interdisciplinary individuals with expertise in advanced rapid prototyping and AI-first XR user experience design. The XR UX Lab will work closely with the corporate mobile division’s UX team and external partners to investigate emerging AR/VR UX technologies and deliver design artifacts that determine the direction of the upcoming XR products at Samsung Electronics.

Position Summary: 

We are looking for a XR UX Designer who will be responsible for being the ultimate creative facilitator, working collaboratively with a cross-disciplinary team to help users achieve their goals and fuse business insights with users' needs to craft great user experience. You will combine the expertise of a technical designer with the human centered of an experience designer. You will bring your unique perspective to transform the R&D technology to user centric product idea.

Position Responsibilities: 

  • Contribute to product strategy discussion and develop concepts aligned with product goals and strategy.
  • Develop high-level creative concepts for projects; help to refine and further develop these concepts into complete, functional design systems.
  • Articulate design thinking with strong rationale, based on market trends and usage data.
  • Rapidly prototype concepts to demonstrate your design.
  • Demonstrate and communicate clear expectations for quality of work, productivity, communication, and professionalism with team.
  • Work with designers, developers, and PMs to define and meet key milestones as well as create task lists and work estimates.
  • Create and present design solutions and strategies that bring the user story to life for a wide audience, including cross functional teams.

Required Skills: 

  • Enrolled in a Master’s or PhD program in a design discipline, human-computer interaction, games, or computer science.
  • 1+ years working on AR/VR projects or products, either in school or industry.
  • 2+ years of designing experience using Adobe CS and/or Figma
  • Able to work with designers, engineers, researchers, and product managers.
  • Able to navigate ambiguous, shifting requirements in a fast-paced environment.
  • Able to communicate ideas visually (user flows and/or storyboards) with your colleagues and revise outcomes based on constructive feedback.
  • Able to show at least one relevant project that has well developed visuals, interactions, product direction, or all three.
  • Comfortable at taking design ownership based on project needs.
  • Ability to develop design independently with guidance from project peers/mentors.

Special Attributes: 

  • Deep experience with at least one AR/VR headset, especially if you’ve designed and built for them.
  • Familiarity with a 3D modeling tool (e.g. Blender, Maya, etc.).
  • 2+ years prototyping or programming experience in Unity.
  • Experience working with a framework such as MRTK, XRI, OpenXR, Oculus.
  • Familiarity with user testing in AR or VR.