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Digital Artist


  • Adhere to production pipelines for creating artwork to be used in interactive mobile applications
  • Understand and produce 2D, 3D, and UI animation
  • Understand and develop linear and interactive narratives



  • Building 3D models from 2D designs
  • Skinning and applying texture coordinates to 3D models
  • Painting texture maps for 3D models
  • Rigging 3D models for animation
  • Animating (various walk and run cycles, etc.)
  • Creating facial rigging and lip syncing
  • Producing UI elements for mobile screens and print



  • Texture mapping
  • Rigging
  • Animation
  • Modeling
  • Lighting and rendering
  • 3DS Max (preferred)
  • Maya (acceptable)
  • Creative ideas with problem-solving mindset
  • Open to receiving objective criticism and improving upon it
  • Excellent attention to detail and a high motivation to learn
  • Strong portfolio to be presented and defended during interview
  • Available to meet in-office in Garden Grove, CA at least once a week



  • Flexible hours
  • We are willing to work with colleges/universities for course credit
  • Position open until filled
  • Upon product release or with special permission, art created may be available for personal portfolios
  • Email a resume and portfolio or examples of work to Paul Limon