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Afterschool STEAM Instructor

Afterschool Hands-On STEAM Instructor

Location: Redwood City, CA
Program: After-School STEAM Inventor's Lab (Makers & Circuits)
Position Type: Part-Time
Schedule: Fall 2026 Afterschool Program
Compensation: $45–$65 per session (depending on experience)

About the Role

We're looking for a creative and hands-on STEAM Instructor to lead an engaging after-school enrichment program centered around invention, engineering, makerspace activities, and introductory circuitry.

Through interactive design challenges and hands-on building projects, students will explore how things work by creating, testing, and improving their own inventions. Activities include basic circuits, engineering challenges, DIY maker projects, and collaborative problem-solving that encourage creativity, innovation, and critical thinking.

This role is ideal for educators, makers, engineers, and STEAM enthusiasts who enjoy inspiring young learners through project-based learning.

Responsibilities

  • Lead engaging hands-on STEAM lessons using provided curriculum.
  • Facilitate maker projects, engineering challenges, and introductory circuitry activities.
  • Guide students as they design, build, test, and improve their creations.
  • Encourage creativity, collaboration, critical thinking, and problem-solving.
  • Maintain a safe, organized, and positive classroom environment.
  • Prepare lesson materials and activity supplies before each session.
  • Communicate professionally with school staff and follow all site procedures.

Requirements

  • Experience working with elementary-aged students in group settings.
  • Comfortable facilitating hands-on STEAM and maker-based activities.
  • Strong communication and classroom management skills.
  • Reliable, organized, proactive, and enthusiastic.
  • Ability to lead structured, project-based learning experiences.

Preferred Qualifications

  • Background in engineering, STEM education, robotics, maker education, or a related field.
  • Experience with basic electronics, circuitry, DIY maker projects, or engineering activities.
  • Familiarity with project-based, inquiry-based, or design-thinking instructional approaches.