Combat Designer
Combat Designer
Job Responsibilities
- Design and oversee the production of new content within the existing combat framework, including but not limited to combat systems, playable characters, enemies, and related features.
- Coordinate with the Art and Programming teams to ensure that both the core combat modules and supporting systems achieve the intended gameplay experience and presentation.
- Continuously monitor the core combat experience and propose mature, actionable solutions for improvement.
Requirements
- Familiar with the combat systems and skill design of current mainstream 3D action ARPGs. Highly sensitive to combat presentation and hit feedback, with extensive experience playing AAA action titles.
- Passionate about games, with broad gaming experience. Able to analyze and compare outstanding games on the market and draw inspiration from them. Completionists and platinum trophy achievers are preferred.
- Possess strong logical thinking and a basic understanding of art/design principles. Able to collaborate efficiently with programmers and artists to validate and optimize designs.
- Excellent communication skills, detail-oriented, rigorous, team-oriented, and highly responsible in work.
- Passionate about anime and ACG culture, with a strong understanding of anime-oriented audiences. Sensitivity to the conceptual core, artistic expression, and visual aesthetics of anime-related IPs is preferred.
- Passionate about content creation and highly perceptive to creative work. Candidates who find enjoyment and fulfillment through both the creative and collaborative process are preferred.
- Experience with UE4 project development and creating self-made combat demos is preferred.