Technical Artist Designer Internship - Remote
FanZ – Technical Artist Designer Internship
Build the Systems. Shape the Experience. Power the Future of Fan‑Driven Interactive Worlds.
Location: Remote
Duration: 120–365 Days
At FanZ, we build interactive experiences that empower young creators, spark curiosity, and make digital exploration feel like play. Our projects blend storytelling, simulation, and hands‑on creativity—helping fans, athletes, and youth communities develop real‑world skills inside immersive digital environments.
As a Technical Artist Designer Intern, you’ll help bring these experiences to life. You’ll transform creative concepts into functional, interactive systems—collaborating with designers, artists, writers, and engineers to build games and simulations that are intuitive, meaningful, and fun. This role is ideal for emerging developers who want to use their technical skills to support entertainment, education, creativity, and youth‑centered innovation.
What You’ll Do
🕹️ Gameplay Systems & Interactive Tools
- Build core gameplay systems including controls, physics, input handling, UI interactions, animations, and player feedback loops
- Translate design documents into functional prototypes and polished features
- Collaborate with designers and technical artists to refine mechanics, improve usability, and optimize performance
💻 Scripting & Technical Implementation
- Write and debug scripts in C#, C++, Python, or JavaScript to support interactive tools and simulation‑style experiences
- Develop modular, reusable systems that support multiple learning pathways (creative storytelling, financial literacy, STEM exploration, and more)
🤖 AI‑Enhanced Interactivity
- Integrate AI and LLM‑powered tools to enhance adaptivity, feedback, and personalized learning moments
- Experiment with AI‑driven systems that elevate player engagement and narrative flow
You’ll Learn To
- Build interactive experiences using Unity, Unreal Engine, or Godot
- Develop scalable architecture for multi‑genre entertainment and educational projects
- Apply physics, collision systems, and game math to solve real design challenges
- Use AI to enhance character behaviors, generate content, and support learner progression
- Balance gameplay flow with accessibility, instructional goals, and youth‑centered design principles
Requirements
- Experience with at least one programming language (C#, C++, Python, or JavaScript preferred)
- Curiosity about how games and interactive tools are built
- Comfort working in a collaborative, remote environment
- Currently studying Computer Science, Game Development, Software Engineering, Interactive Media, or a related field
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Availability for virtual team meetings:
- Mondays @ 9:00 AM MST
- Wednesdays @ 10:00 AM MST
- Fridays @ 8:00 AM MST
- SkillBridge participants: Thursdays @ 9:00 AM MST
Bonus Skills (Not Required, But Valued)
- Experience with Unity or Unreal
- Interest in simulation‑style or physics‑based gameplay
- Familiarity with educational game design or youth‑focused digital tools
- Experience with GitHub or version control workflows
Benefits & Perks
- Build real systems used in youth‑centered learning, creative development, and digital exploration
- Collaborate with a multidisciplinary creative team—designers, writers, artists, and media specialists
- Receive mentorship from experienced developers and technical leads
- Gain hands‑on experience integrating AI into interactive learning and entertainment environments
- Build a portfolio that demonstrates real‑world impact
- Performance‑based pathway to a paid apprenticeship
Turn your passion for coding into tools that empower the next generation of fans and creators.
Apply now to become a Technical Artist Designer Intern at FanZ.