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Unity Game Developer Intern

Unity Game Developer Intern — Part time (Winter/Spring 2026) — Remote / Utah County

Quick facts

- Dates: January 5, 2026 – April 15, 2026 (aligns with BYU Winter 2026, UVU and U of U Spring 2026 semester)

- Hours: Up to 10 hrs/week, flexible around classes and religious observances  

- Location: Remote (Utah County preferred for occasional in-person playtests)  

- Compensation: Paid stipend — $12-15/hr depending on experience + eligibility for contributor revenue share for the game when released

- BYOD: Unity 6.0–ready laptop/desktop (8GB+ RAM, decent CPU, DX10+/Metal GPU)—if it runs a small Unity game without melting, you're good.   

- Application deadline: December 1, 2025 or when we’ve received 100 applications
 

TL;DR — The fun bit:

Make something people can’t stop playing. Work towards shipping one of our tight, story-driven byte-sized games in Unity. Iterate on feel until your little systems sing. Work with lore nerds, an industry game dev, and students who play the builds. Get paid. Get mentorship. Get credit on release.
 

About the project:

We’re building byte-sized, story-first sci-fi games that stand alone on Steam and also plug into a future starship bridge simulation. Expect focused scope, lots of iteration on the core loop, and a gentle obsession with “why this moment delights a player.” If you love tiny, perfect systems and clear player feedback, you’ll fit in.
 

What you’ll be doing:

- Prototype and implement gameplay systems in Unity (2D or 3D as needed).  

- Polish movement, inputs, UI juiciness, and the small details that make players grin.  

- Own features from concept through implementation, QA, and bug fixes.  

- Collaborate with lore and tech to make mechanics serve story and immersion.  

- Attend a weekly sync and share progress via short playtest builds.

 

We want you if you:

- Are a sophomore (2nd year) or above in a relevant software development focused major.  

- Have shipped or prototyped at least one Unity 3D project.  

- Can read/write C# and use Git for version control.  

- Demonstrate care for mechanical polish.  

- Can commit up to 10 hours/week including attending one recurring weekly meeting.

 

Nice extras we’ll high-five you for:

- Game jam experience, games you’ve worked on in your own time, or other software projects you've built in and outside the classroom.  

- Experience with tight controls, UI, and gameplay systems.  

- Passion for narrative systems and hard sci-fi.

- Those that can participate in game design, art direction, and storytelling.
 

What you’ll get

- Mentorship from a game dev who’s worked at major studios (Meta, Microsoft Xbox/Mojang, Bethesda Game Studios) and storytellers who have run in person starship simulations.  

- Paid work plus eligibility for a contributor revenue share when the game ships.  

- Freedom to show your work in your portfolio (we’ll give a simple confidentiality/credit note to protect unreleased content).  

- Real ownership of a set of features you can point to in interviews.

 

Application process (short & kind)

1. Submit resume, GitHub or portfolio, and one-sentence link to something you’ve worked on (video or playable experience).  

2. Tell us in 2–3 sentences the most-polished thing you’ve made and what you learned from it.  

3. We’ll review and invite promising candidates to a 30-minute chat and short paid polishing task if needed.  

We’ll be transparent about tests and will never ask you to hand over unpaid, reuseable work.
 

About Destiny Edventures

We’re a small indie studio founded by Space Center veterans and an industry game dev. We make games inspired by starship bridge sims and hard science fiction, sharpened for byte-sized play. We value curiosity, craft, and using our passion to immerse players.   We have values that align very closely with the Aims of BYU Educational vision and mission.

Equal opportunity

We are a crew where skill, curiosity, and kindness matter more than background — all qualified applicants will be considered regardless of race, religion, gender, disability, or veteran status; if you need an accommodation during the application or interview process, tell us and we’ll make it work.

Click apply with your portfolio and that one demo you’re proud of. We want to see it.